﻿using Microsoft.Xna.Framework;
using ShevaEngine.Core.Modules.Scenes;

namespace ShevaEngine.Core.Modules.ArtificialIntelligence.Tasks
{
    /// <summary>
    /// Observe task.
    /// </summary>
    public class ObserveTask : AITask
    {

        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="sceneObject"></param>
        public ObserveTask(SceneObject sceneObject)
            : base(sceneObject)
        {
        }

        /// <summary>
        /// Method activates task.
        /// </summary>
        public override void Activate()
        {
        }

        /// <summary>
        /// Method deactivates task.
        /// </summary>
        public override void Deactivate()
        { 
        }

        /// <summary>
        /// Method Update().
        /// </summary>
        /// <param name="time"></param>
        public override void Update(GameTime time)
        {
        }
    }
}
